Re:Sega Saturn Architecture – A practical analysis
by VelesDude on Wednesday March 27, 2024 @12:18AM
(#39835676)
What ND did with Crash Bandicoot was really cool to see in action (page in/out data in 64KB chunks based on location) but you are right - this relied on a very strict control of visuals. OoT didn't have this limitation.
[ Parent
| on HN ]
There are no comments on this comment yet.