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Re:Sega Saturn Architecture – A practical analysis by 01HNNWZ0MV43FF on Tuesday March 26, 2024 @05:02PM (#39832827)
Fun trivia for readers, it isn't even normal 4-tap bilinear filtering, it's 3-tap, resulting in a characteristic triangular blurring that some N64 emulators recreate and some don't. (A PC GPU won't do this without special shaders)

https://filthypants.blogspot.com/2014/12/n64-3-point-texture...

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