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A comment on Sega Saturn Architecture – A practical analysis. Parent comment
I thought the problem was that it only had 12 or 16-bit precision for vertex coords, which is not enough no matter whether you encode it as fixed-point or floating-point. Floats aren't magic.
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I thought the problem was that it only had 12 or 16-bit precision for vertex coords, which is not enough no matter whether you encode it as fixed-point or floating-point. Floats aren't magic.