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Re:Sega Saturn Architecture – A practical analysis by 01HNNWZ0MV43FF on Tuesday March 26, 2024 @04:56PM (#39832753)
You can do subpixel rendering with fixed-point math https://www.copetti.org/writings/consoles/playstation/#tab-5...

I thought the problem was that it only had 12 or 16-bit precision for vertex coords, which is not enough no matter whether you encode it as fixed-point or floating-point. Floats aren't magic.

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