Re:Sega Saturn Architecture – A practical analysis
by mairusu on Tuesday March 26, 2024 @04:53PM
(#39832721)
The goal was to prove to third-party developers that it was trivial to port an existing Windows game to Dreamcast. It was sort of a tech demo for the industry.
The end result though was… demonstrating the Windows CE overhead.
The end result though was… demonstrating the Windows CE overhead.