Re:Chess puzzle, but you are what you capture
by ramly on Tuesday March 26, 2024 @02:20AM
(#39824739)
Correct. Apologies for not making that clearer! in some puzzles it is much more obvious than today's because the obstacles connect to create long connected walls: https://echochess.com/game.html?game_mode=DAILY&level_type=E...
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Re:Chess puzzle, but you are what you capture
by tvst on Tuesday March 26, 2024 @02:30AM
(#39824784)
Maybe make them look like rocks or brick walls?
Re:Chess puzzle, but you are what you capture
by ramly on Tuesday March 26, 2024 @03:18AM
(#39824996)
Yeah I think that might actually be a good idea to try out. I tested a few things with shapes during the beta but they kept looking too '3D'ish for the rest of the theme. Not sure if I'm explaining it right but the obstacle shapes kept popping out of the background somehow. Do you know what I mean?
Re:Chess puzzle, but you are what you capture
by Retr0id on Tuesday March 26, 2024 @03:01AM
(#39824921)
A more minimalist approach might be a small "x" in the center of each square.
Re:Chess puzzle, but you are what you capture
by ramly on Tuesday March 26, 2024 @03:26AM
(#39825039)
That's a good point. Experimented with a few "big" X's before and it just wasn't doing it. The small x in the center might actually be it.
Re:Chess puzzle, but you are what you capture
by ekojon on Tuesday March 26, 2024 @05:33PM
(#39833129)
Nah, try the universal "don't go here" indicator of close diagonal lines like you see in parking lots. Keep the shading of the lines and the square background relatively similar so they convey the message without distracting from the rest of the board.