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Re:Shout Out to the Server Teams by burke on Wednesday May 16, 2012 @01:35AM (#3980645)
I'm very curious what it is in Diablo that's causing the issues. It seems a bit odd to me that they're experiencing issues this severe for two reasons:

1) Diablo was developed from the fairly unusual position of knowing it would face a launch to millions of users before development ever started. I'd have imagined having this "scale it to infinity" mentality from the starting line would have helped a lot.

2) The whole game is conceptually VERY easy to shard. Unlike WoW, there is very little interaction between players that are not in a party together, and the maximum party size is four.

I wonder whether the failures have anything to do with the achivement tracking/broadcasting. It's the only component I can think of that breaks out of these obvious sharding boundaries, and I can kind of imagine how large friend lists might cause problems. Additionally, it seems achievement progress was lost from the time leading up to one of the downtimes.

I know it's easy to speculate from here, and there are probably very legitimate reasons for all of this. As an outsider, it seems like these particular failures are things that, in general, just happen. Still, I would have expected Blizzard in particular to be better prepared for this. It's a bit surprising.

Re:Shout Out to the Server Teams by busted on Wednesday May 16, 2012 @03:14AM (#3980864)
All it takes is one cluster falling over due to one unexpected issue stemming from unprecedented, more-or-less unreproducible simultaneous load to take a service down, especially if it removes the ability to log in.

Distributed services under very heavy load are susceptible to all the same small bugs due to all the normal mistakes every developer makes, except it's much easier for those bugs to cause catastrophic failures!

Re:Shout Out to the Server Teams by barkerja on Wednesday May 16, 2012 @02:06AM (#3980710)
No idea if this stands true, but did just see this on Reddit: http://i.imgur.com/efw0N.png
Re:Shout Out to the Server Teams by burke on Wednesday May 16, 2012 @02:15AM (#3980732)
I saw that too. I tend to mistrust anything originating on 4chan, but it would explain the authentication server blowing up.

I'm looking forward to reading (hoping they release) a post-mortem on this.

Re:Shout Out to the Server Teams by ckwang on Wednesday May 16, 2012 @02:32AM (#3980770)
It's odd to me too. They had a great deal of pre-order information, something that most other server teams that face crazy launches don't ever have. I would guess that they could at least estimate the load to an order of magnitude. The fact that single player can't even be accessed is absurd, something that your comment on sharding hits on. The server teams at Blizzard should also have had some experience with this in their WoW trials and errors.