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Re:Picotron Is a Fantasy Workstation by flykespice on Friday March 22, 2024 @03:28PM (#39793938)
Enough already with retro hardware that reproduces the early 2d games aesthetic. We need to step up the game and make retro hardware that reproduces the early 3d aesthetic.
Re:Picotron Is a Fantasy Workstation by the_af on Friday March 22, 2024 @03:41PM (#39794052)
This is completely my subjective opinion, but I find "early 3D" ugly. In my opinion, pixel art has aged better. In fact, some of it still looks beautiful to me. But early 3D I find almost completely unappealing.

About the only exceptions I can think of are some flightsims like SSI's Flanker (which had very complex graphics for being simply flat-shaded 3D) and the games that emulate this nowadays, like Tiny Combat Arena.

Re:Picotron Is a Fantasy Workstation by OOPMan on Saturday March 23, 2024 @01:19AM (#39797658)
Early 3d generally hasn't aged as well, probably due to extremely low resolution textures and so forth.
Re:Picotron Is a Fantasy Workstation by qwery on Friday March 22, 2024 @05:54PM (#39795267)
The development cost -- of the tooling and the games, let alone hardware! -- is too high. Additionally, 3D games aren't products of their host hardware as much as (older) pixel art games are/were.