Re:Real-time synchronous multiplayer 3D gaming with HTML5
by mstump on Tuesday May 15, 2012 @01:52PM
(#3977772)
How long did it take to build, and which part was most difficult?
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Re:Real-time synchronous multiplayer 3D gaming with HTML5
by statico on Tuesday May 15, 2012 @03:35PM
(#3978370)
Most of the work was done inside of a week with no plans to ever launch it publicly. Then we changed our mind, spent another week on it and wrote up a blog post.
The hardest part was probably the mutliplayer networking and latency compensation. It required a lot of tweaking and it's still far from perfect, but I think it's pretty reasonable for two weeks of work :)