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Re:Vision Pro: What we got wrong at Oculus that Apple got right by dmarcos on Sunday March 17, 2024 @12:19PM (#39735505)
You are saying that sales, usage, range of use cases and types of audiences of VR headsets today is comparable to Smartphones (Blackberry Palm), Cell phones and personal music players in 2007? Those are the devices that iPhone improved upon and replaced. Most VR headsets stopped being used shortly after purchase and only a few games sub genres have signs of product-market fit

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