News for hackers. Stuff that matters.
Re:Vision Pro: What we got wrong at Oculus that Apple got right by Nathanba on Friday March 15, 2024 @07:15PM (#39721676)
If they can't fix the ever so slight blurryness for everyone it will continue to be a niche product simply because only a small niche wants to accept such a thing. Or only a small niche of people has eyes that can deal with it. Btw I consider my Meta Quest 3 to be a terrible product in almost every way, from hardware to software, from blurryness, from weight, from app availability, from PC compatability, from having to buy extra cables, weight, the strap, passthrough, from even the simplest interactions like clicking on a button... everything was bad.
Re:Vision Pro: What we got wrong at Oculus that Apple got right by crooked-v on Friday March 15, 2024 @08:10PM (#39722027)
> the ever so slight blurryness for everyone

As the article mentions, this is an intentional thing they've done to cover up the remaining vestiges of the screen door effect. The better the screens get, the less and less they'll have any reason to do it.

Re:Vision Pro: What we got wrong at Oculus that Apple got right by gamepsys on Friday March 15, 2024 @09:27PM (#39722496)
Increasing resolution increases computational complexity. This is especially true with the 100hz refresh rate of the display. Current Vision Pro resolution is higher than 4k. Imagine trying to build a 8k 100hz PC. You couldn't even use Display Port or HDMI to transport video data because those channels don't provide enough data.

With the questionable state of Moore's law, and the battery powered nature of the device, it might be awhile before tech catches up. Faster components would use more energy. We need to balance performance with battery capacity, and I expect the product that really catches on will have more of both.

Re:Vision Pro: What we got wrong at Oculus that Apple got right by Nathanba on Friday March 15, 2024 @10:09PM (#39722704)
I'm not talking about blurryness on the Vision Pro, I mean blurryness in general. I found the Meta Quest 3 to be very blurry
Re:Vision Pro: What we got wrong at Oculus that Apple got right by crooked-v on Friday March 15, 2024 @10:47PM (#39722900)
That's the same root cause: display density.