Re:Vision Pro: What we got wrong at Oculus that Apple got right
by eclipxe on Friday March 15, 2024 @02:39PM
(#39719193)
I don't get your second bullet. The Vive is not the Index.
Re:Vision Pro: What we got wrong at Oculus that Apple got right
by giobox on Friday March 15, 2024 @02:45PM
(#39719251)
It demonstrates Valve have been at this longer than the ~5 years of the Index, and closer to a decade again (the point OP disputes and uses Index as evidence of).
Re:Vision Pro: What we got wrong at Oculus that Apple got right
by andthenwhat on Friday March 15, 2024 @04:45PM
(#39720533)
not OP but it does seem like you're nitpicking details instead of engaging with what seems to be the intent of the response: AR/VR has come an incredible distance since DK1, the last 10 years have seen it go from a barely-discussed completely unavailable/fringe dev-kit-only technology to being an clearly viable spectrum of mass-market products.
edited: grammar. still feel like I've failed to produce readable english, but I'm giving up
Rift DK1 was released in ~2013, and lots of gamers bought it throughout 2014. We got the first "consumer release" for the original Rift in 2016. I think its more than fair to say 10 years - we were absolutely talking a lot about Rift DK1 in 2014.
> Five years ago was pre valve index
Valve's first consumer VR headset was the HTC vive, released in 2016:
https://en.wikipedia.org/wiki/HTC_Vive
"The first-generation Vive was announced in 2015, as part of a collaboration with video game studio and distributor Valve Corporation, and implementing its VR software and hardware platform SteamVR; the first-generation consumer model was released in April 2016."