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Re:Vision Pro: What we got wrong at Oculus that Apple got right by _heimdall on Friday March 15, 2024 @02:13PM (#39718907)
Google Glass was pretty slick honestly, ahead of its time.

I had a friend that worked on the team for a couple years when it first started. The use case of a headsup display for directions while driving was a great experience.

Re:Vision Pro: What we got wrong at Oculus that Apple got right by al_borland on Friday March 15, 2024 @04:30PM (#39720390)
I had a friend get Google Glass. I tried in on for a few minutes and was pretty disappointed. It was a tiny Android window stuck in the upper right of my FOV. Looking at the hardware, I guess it makes sense, but it’s not what the marketing seemed to be selling, and I expected a more custom UI that would get out of the way, rather than what looked like a tiny phone screen.

It wasn’t mine, so maybe there was more to it that I didn’t get from my brief interaction, but it didn’t leave me wanting more.

Re:Vision Pro: What we got wrong at Oculus that Apple got right by _heimdall on Friday March 15, 2024 @06:15PM (#39721263)
Yeah the UX definitely wasn't immersive. I liked the idea of a heads up display and have never really wanted a full display experience, Glass would have fit really well for me.

These days I don't even want that, but that's almost certainly of a combination of getting older and over reacting to how pervasive tech and displays have become.

Re:Vision Pro: What we got wrong at Oculus that Apple got right by elwell on Friday March 15, 2024 @04:38PM (#39720466)
I like your username.
Re:Vision Pro: What we got wrong at Oculus that Apple got right by bookofjoe on Friday March 15, 2024 @06:05PM (#39721195)
I loved my Google Glass.

See, for example:

https://youtu.be/gAkfPhlvSn8?si=fSObULo52MAvcBoR

Re:Vision Pro: What we got wrong at Oculus that Apple got right by wordpad25 on Sunday March 17, 2024 @04:39PM (#39737855)
it's impressive that this was shot 10 years ago but now meta Raybands do that