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Re:Court docs reveal Epic CEO's anger at Steam's 30% fees by BoorishBears on Thursday March 14, 2024 @09:52PM (#39711299)
> Steam Input is an abstraction layer on top of controllers. It helps you support any type of controller in your game. It also provides remapping support from within the Steam UI. Players can browse for and share their controller configurations too.

And it does this by integrating with XInput and DirectInput. So players who have Steam can use it, and players who don't have Steam can't use it anyways so it's not a loss.

> Peer connections will only ever use relay servers. This will add latency to all connections, but will hide IP Addresses from peers.

https://dev.epicgames.com/docs/en-US/api-ref/enums/eos-e-rel...

You can't have modern P2P without relay servers of some kind for NAT reasons anyways

It feels like you don't really know the tech you're talking about tbh. Steam's inventory system is not something that I'd call a net positive. An unregulated black market that's been tied to gambling and theft is not something most game developers are clamoring for (and that's reflected in how many games actually use the inventory system for anything of note)

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