> when you can get 99% of the benefits by baking the output of gen AI in the game with none of the drawbacks like losing the shared experience of a game or playing roulette with the quality of someone's experience.
You're making tremendous assumptions here:
- That the shared experience of game is always more fun than individual experiences.
- That only 1% of benefits can come from real-time AI decision-making.
- That using AI will mean playing roulette with experience, AND that playing roulette can never be fun.
I would bet all the money on earth that game developers will prove you wrong in each of these areas over the course of the next 3-5 years.
I expect AI will be used to scale dialogue options, NPC model assortments, NPC voices, etc. to an amazing degree too at build time.
But realtime "Large Transformer Models", to generate how NPCs act is almost a "duh no one will want that", when you can get 99% of the benefits by baking the output of gen AI in the game with none of the drawbacks like losing the shared experience of a game or playing roulette with the quality of someone's experience.
AI would let you bake in insanely intricate dialogue trees today