News for hackers. Stuff that matters.
Re:HTTP/2 and HTTP/3 explained by cruffle_duffle on Thursday March 14, 2024 @12:55PM (#39706307)
How about resolution? Color depth? Complexity of what is displayed?

Last I checked my old commodore PET wasn’t rendering ray-traced 4K UHD graphics at 60hz…

60hz is pretty easy if all you are doing is a simple character buffer.

Re:HTTP/2 and HTTP/3 explained by pi-e-sigma on Thursday March 14, 2024 @01:16PM (#39706559)
How about latency of the key press? Why Apple II has practically zero latency and your modern monster desktop is visibly lagging in a fucking text editor? Despite Apple II being literally millions times slower than a modern rig.
Re:HTTP/2 and HTTP/3 explained by KaiserPro on Thursday March 14, 2024 @01:48PM (#39706935)
> old commodore PET wasn’t rendering ray-traced 4K UHD graphics at 60hz…

Nor is my phone, yet newer apps are now struggling to render basic GUIs at 60hz.

Re:HTTP/2 and HTTP/3 explained by richardwhiuk on Monday March 25, 2024 @07:17AM (#39814815)
Your phone has a higher resolution, a lower size, and a lower thermal footprint, and more battery life....