I think that's a play-style preference, and honestly one I share almost completely; I very much enjoy PvE over PvP experiences 9 times out of 10.
But again, that's where LLMs can thrive! Currently if I want to play anything co-operatively I have to either convince my partner or friends to pick up the game and care about it, or hope that the existing community of players is such that I'm not spending what can be a very uncomfortable time trying to relate to kids/teens or toxic adults. If all the NPCs were driven by LLMs whereby I could modulate their play-style, personality, drive/ambition I could be looking at genuinely stimulating, creative, and original "co-op" experiences from bots.
On the other hand, I've loved co-op games. Maybe (it's a big maybe) I'd enjoy an AI driven NPC co-op character. It assumes they can get them good enough to be fun to play with, do what you want, etc. Player: "Let's go to the castle", NPC: "See you layer I'm going to the bar". You either follow the NPC or play without it.