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Re:The First Dune Game 32 Years Later: An LGR Retrospective ... by madmoose on Friday March 08, 2024 @03:47PM (#39646263)
I've been entertaining myself lately by reverse engineering Cryo's Dune. I've got all graphics resources (videos, sprites, rooms) decoded, and I have recreated most of the intro (which exercises a good deal of engine).

I also made an interactive Dune globe renderer (in WASM and Rust!): https://thomas.fach-pedersen.net/dune/globe/

It should be pixel accurate to the in-game one, although I haven't validated it lately.

It's very slow going though. The original game was coded in highly optimized idiosyncratic 8086 assembly. It's difficult to read, much more so than compiler-generated machine code from the same era.

Re:The First Dune Game 32 Years Later: An LGR Retrospective ... by shmerl on Saturday March 09, 2024 @08:08PM (#39655947)
May be it could be added to ScummVM if you progress far enough!