Re:Supplanting matrices with Geometric Algebra in a forward ...
by hamish_todd on Thursday February 29, 2024 @03:33AM
(#39547504)
From that page: "When Euler Angles interpolation is used, Unity internally bakes the curves into the Quaternion representation used internally. This is similar to what happens when importing animation into Unity from external programs"
from: https://docs.unity3d.com/2023.3/Documentation/Manual/animedi...
The default is Euler values