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Re:Let's compile like it's 1992 (2014) by mschaef on Monday February 26, 2024 @02:22PM (#39515715)
The other divergence is in expectations.

A kid in the early to mid-80's could get enough working that they could imagine it possible to match a store bought game.

Once hardware capabilities went up, so did the need for more specialized skills and longer development cycles. Even though it might have still been possible to draw a box on the screen with a single command, the relationship of that box to a valuable outcome was a lot less obvious.

Re:Let's compile like it's 1992 (2014) by ncruces on Monday February 26, 2024 @05:08PM (#39517309)
Only if people loose the ability to appreciate simple things. 2048 is a lot of fun. So is wordle. Or the xor game that made HN a week ago.
Re:Let's compile like it's 1992 (2014) by ambigious7777 on Monday February 26, 2024 @07:48PM (#39518687)
I didn't see that "xor game" (probably becuase I went on vacation), would you mind linking it for me?
Re:Let's compile like it's 1992 (2014) by ncruces on Tuesday February 27, 2024 @05:04AM (#39522255)
My primary school kid loved it.

https://news.ycombinator.com/item?id=39323511

Re:Let's compile like it's 1992 (2014) by mschaef on Monday February 26, 2024 @05:41PM (#39517642)
Flappy Bird too, for that matter.
Re:Let's compile like it's 1992 (2014) by jasonfarnon on Monday February 26, 2024 @07:44PM (#39518664)
tetris, 1948