Re:Pixel-fitting – how antialiasing can ruin your logos and ...
by xsmasher on Wednesday May 09, 2012 @09:40PM
(#3951443)
DC is starting with a bitmap not vector source. He can't move the corner points in a bitmap, just chop off or duplicate rows of pixels.
You're right though; The P and S look too plump, and the L looks too skinny. It's not a good advertisement for the procedure.
Re:Pixel-fitting – how antialiasing can ruin your logos and ...
by kevinchen on Wednesday May 09, 2012 @08:47PM
(#3951284)
He did say that he "probably overcompensated, which resulted in some lost some detail in the P and S"
Re:Pixel-fitting – how antialiasing can ruin your logos and ...
by huggyface on Wednesday May 09, 2012 @09:03PM
(#3951342)
I don't mind the "extra blurriness" all over everything on my screen at all
Add that many of us roll at a zoom level != 100%, immediately undoing all of this pixel-perfection work. Only when you're targeting the iOS devices do you have any realistic control over pixel to pixel mapping.
Re:Pixel-fitting – how antialiasing can ruin your logos and ...
by valisystem on Thursday May 10, 2012 @05:43AM
(#3952588)
And retina has made pixel matching obsolete, the screen resolution is higher than the eye.
I don't mind the "extra blurriness" all over everything on my screen at all, because the mind gets used to it quite quickly, and it actually allows for more detail, because our brain automatically interprets sub-pixel width changes, curvatures, etc. This is why fonts on Macs look have more accuracy and detail in their letterforms, because they aren't hinted, i.e. "pixel-fitted".