Re:Game Programming Patterns
by withinboredom on Wednesday February 21, 2024 @04:43AM
(#39451854)
Patterns and their names are useful to communicate to other developers wtf you want to do. For example, "we can do a bit of flyweight with an FSM on this bit here to get this feature working".
This is literally the only time I've used patterns in my entire career: to communicate ideas on how to solve problems. I don't think I've ever even once implemented a pure "by the book" pattern though.
This is literally the only time I've used patterns in my entire career: to communicate ideas on how to solve problems. I don't think I've ever even once implemented a pure "by the book" pattern though.