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Re:Game Programming Patterns by withinboredom on Wednesday February 21, 2024 @04:43AM (#39451854)
Patterns and their names are useful to communicate to other developers wtf you want to do. For example, "we can do a bit of flyweight with an FSM on this bit here to get this feature working".

This is literally the only time I've used patterns in my entire career: to communicate ideas on how to solve problems. I don't think I've ever even once implemented a pure "by the book" pattern though.

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