Re:WebKit switching to Skia for 2d graphics rendering
by adamjs on Tuesday February 20, 2024 @11:02AM
(#39442901)
We wrote exactly that for our game-focused port of WebKit [1].
CPU renderer uses a tiny, custom fork of Skia (we only use the path rasterizer and their SSE2, AVX2, NEON backends) and our GPU renderer draws directly on GPU via tessellated paths / hardware MSAA (DX11, DX12, GL, Metal, Vulkan).
CPU renderer uses a tiny, custom fork of Skia (we only use the path rasterizer and their SSE2, AVX2, NEON backends) and our GPU renderer draws directly on GPU via tessellated paths / hardware MSAA (DX11, DX12, GL, Metal, Vulkan).
[1] https://ultralig.ht