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Re:Show HN: Creating a Snake game clone with Rust/Bevy by bebrws on Monday February 19, 2024 @06:27PM (#39436099)
This is the route I would usually prefer. However I was very happy I experimented with Bevy though just to see how powerful the type system and dependency injection ( https://promethia-27.github.io/dependency_injection_like_bev... ) in Rust can be.

It opened my eyes to a new style of game development and a new way to think about dependency injection and types.

I have always thought that a majority of the hardest software engineering problems relate in some way to gaming and when I see solutions like this it makes me think I am right.

Thanks tho! I'll def be checking that out.

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