1 http://www.science.eclipse.co.uk/sft_maths.pdf
2 https://www.hgreer.com/JavascriptMandelbrot/
3 https://fractalforums.org/fractal-mathematics-and-new-theori...
What are the options today for doing this stuff on a GPU? The core of these techniques is to have pre-computed an arbitrary precision orbit, right? Does that mean in practice that the reference orbit is computed on the CPU, and rendering could optionally be done on the GPU? Does anyone compute reference orbits on the GPU?
You can use arbitrary precision, and yes it will be an exercise in patience (both in coding and in waiting for Mandel to render), but there are some really crazy tricks for deep zooming into Mandel that don’t use arbitrary precision, tricks that I know of but don’t understand yet. I’ve seen hints on some of the Mandel deep-zoom videos on YouTube, and also on ShaderToy. BTW I wrote a 128 bit quad-float emulator for ShaderToy, and it seems that it’s somewhere around 100x slower than using floats. It was a very fun exercise.