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Re:Asahi Linux project's OpenGL support on Apple Silicon off... by delta_p_delta_x on Friday February 16, 2024 @02:38AM (#39394284)
> See but that's exactly the thing, on Mac you can just pick a scaling and every scaling option looks flawless across the board.

Not really, if you have a discerning eye.

Any non-integer resolution on macOS is rendered at twice that resolution, and then raster-scaled down and anti-aliased. So, if you have MacBook with a 2560×1400 display and you select any other resolution besides that and 1280×800 (exactly half), the desktop render will be raster scaled.

To be fair, it works better than Wayland's previous behaviour because of the 2× rendering factor, but you can absolutely still see scaling artifacts if you look for them, and I certainly do. Ringing around text in a dark-mode editor is especially obvious.

The only OS that has gotten HiDPI right is Windows.

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