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Re:Unreal Engine 5 ported to WebGPU by epolanski on Thursday February 15, 2024 @06:14PM (#39390620)
Most of the code isn't source code but assets and those can be streamed.

Realistically even the toughest AAA games can be tuned to few GBs of code and the assets required for the initial area. I remember on UE4 you could compile the entire executable with some small game in waaaay less than a GB without particular difficulty. You can use this approach and stream the rest later.

This is especially doable if you keep the game state and menus/UI in the html + JS and avoid that part of UE entirely, so you just launch whatever is your map and game and those states.

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