Re:I accidentally Blender VSE
by celegans25 on Thursday February 08, 2024 @07:09PM
(#39309609)
> and replacing them with just straight up floating point calculation
Not only that, the diff replaces 100-150 lines of code with 3. That's the kind of pull request I can only dream of making
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Hardcoding gamma=2 is doing the heavy lifting, though.
Re:I accidentally Blender VSE
by olddustytrail on Friday February 09, 2024 @04:13PM
(#39320617)
Gamma always equals 2, so it's a natural optimization. Assuming of course you are 0 indexing the alphabet.