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Re:How to Move Doom Characters in WebGL in 50 lines of JS by azakai on Friday May 04, 2012 @05:05PM (#3930362)
I think the engine multiplies mouse movement by some factor, so the OS cursor diverges from the game cursor. But in fullscreen+mouselock mode it should work fine, not sure why not in that link, but here is a link to another wip port of the same game engine to JS/WebGL,

http://syntensity.com/static/bb/client.html

In fullscreen mode the mouse cursor works ok (at least in browsers that support mouselock).

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