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Re:RubyMotion pros and cons by batista on Friday May 04, 2012 @02:28PM (#3929673)
From the article:

"Yesterday, RubyMotion was released and let’s be honest, it is the best alternative to Objective-C out there.

Really? Not so sure. How about Mono Touch? Not only it also compiles to native code, but it has a more mature IDE (MonoDevelop, with autocompletion), can use Interface Builder files, and has lots of apps done with it already in the Mac App Store. It's also able to target Android and Windows Phone, if you want. Oh, and it's been in use for far longer so a lot of bugs have been ironed out.

Re:RubyMotion pros and cons by mattetti on Friday May 04, 2012 @04:33PM (#3930225)
This is a fair criticism, MonoTouch, Corona and other solutions have their place and are great solutions too. I reworded my article to avoid this unnecessary bias.
Re:RubyMotion pros and cons by eddieroger on Friday May 04, 2012 @07:53PM (#3930838)
Having developed in MT and ObjC (but not yet bit the bullet on RubyMotion), I can concur that this statement is valid. MonoTouch was an emulation, making it at best slow to catch up and at worst a version behind iOS. It also had a fairly funky debug scheme, having to use IP and not the wire. Granted, you get the REPL in lieu of a debugger with RubyMotion, but given how incredible the REPL is, I imagine a debugger will follow. As for cross-compilation, that wasn't so much MonoTouch as MonoCross, something that falls in to "jack of all trades, but master of none." MonoDevelop may have autocompletion, but it was buggy as all hell for me, and RM is positioning itself as using any IDE, where MonoDevelop locks you in as Xcode does.
Re:RubyMotion pros and cons by jordoh on Saturday May 05, 2012 @12:27AM (#3931336)
How long has it been since you used MonoTouch? I first used it a little over a year ago: debugging over the wire worked just fine (though you can debug over a network connection), the API was only ever behind on major iOS updates (it's also not hard to call an Obj-C API from MT yourself, without waiting for them to put out a new release of MT), and all the compilation was handled by command line programs called by the MT MonoDevelop plugin - you could call them from make/Rake/whatever, should you prefer to.
Re:RubyMotion pros and cons by damian2000 on Friday May 04, 2012 @09:57PM (#3931118)
Doesn't MonoTouch use Visual Studio ... or is it something else?
Re:RubyMotion pros and cons by batista on Saturday May 05, 2012 @06:37AM (#3931831)
You can use it on Windows, IIRC, but for Mac where VS is not there, you use the cross platform MonoDevelop IDE (+ XCode for parts).