Re:How to Move Doom Characters in WebGL in 50 lines of JS
by Whodi on Friday May 04, 2012 @02:10PM
(#3929581)
This is why Unity3D is so much more of a pleasure to work with than Unreal. Playing a new animation on a skinned mesh really can be as simple as Animation.Crossfade(). With a little creative thinking, power and simplicity don't have to be playing tug-of-war, they can actually complement each other.
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Re:How to Move Doom Characters in WebGL in 50 lines of JS
by Impossible on Friday May 04, 2012 @02:27PM
(#3929664)
As opposed to the Unreal equivalent, PlayCustomAnim()? :). There are things that Unity does better than Unreal but animation isn't a great example.