I agree with your main point, and I have no doubt that as the medium continues to expand, the quality of the software and interaction will also grow.
Just curious, what visual design apps are you using / would you recommend?
[1]http://www.fiftythree.com/paper [2]http://mattgemmell.com/2012/05/02/ipad-productivity-apps/
YMMV. Other's have no such problems. Not to mention that it can also do wire-framing, it has tons of apps for professional photographers when combined with the camera connection kit (from going through your shoot to check for keepers and apply keywords, to tethered shooting), and when painting or sketching you can export your graphics work in PDF, PNG, layered Tiff and other formats to finish off on your Mac.
>For musicians, I think it's a different story because the iPad usually augments an existing setup
Same thing can be for visual designers/illustrators/information architects/writers etc whatever. Parent said it can be used for creation, not that you have to ONLY use that from zero to finished output.
I think you just reinforced the parent's point.
>I think you just reinforced the parent's point.
No, I just said that ONE of his points is YMMV-kind-of-correct. What I'm saying overall is that this doesn't make working with the iPad a "complete waste of time" --it just makes it complementary. Not to mention that people have created works entirely on the iPad too (like several "New Yorker" cover paintings).
I also address this in an other part of my response: "Parent said it can be used for creation, not that you have to ONLY use that from zero to finished output."
For musicians, I think it's a different story because the iPad usually augments an existing setup; it can be integrated with other devices to fill a specific need that can be solved by a touch interface into highly customized software. In this case, the iPad is actually allowing totally new interaction that wasn't possible before. This is much more useful than the visual designer's case, where previously established modes of interaction are simulated in an interface they weren't designed for.