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Re:Vision Pro's killer feature? It's a wearable Mac by mepian on Saturday February 03, 2024 @01:55PM (#39243479)
Macs are allowed to run compilers (including the ones in third-party web browser engines), unlike this device.
Re:Vision Pro's killer feature? It's a wearable Mac by fori1to10 on Saturday February 03, 2024 @02:04PM (#39243582)
Yes but you can use Vision Pro as a gigantic external display of the Mac
Re:Vision Pro's killer feature? It's a wearable Mac by dansalvato on Saturday February 03, 2024 @02:16PM (#39243714)
Speaking from first-hand experience, there is some latency which makes the virtual display a lot less comfortable to use, and it's capped at 60Hz. It's effectively a coat of paint over Apple's typical "screen mirroring" feature, which is excellent for showing people stuff, but not necessarily for using it yourself.
Re:Vision Pro's killer feature? It's a wearable Mac by FirmwareBurner on Saturday February 03, 2024 @02:23PM (#39243798)
>it's capped at 60Hz

60Hz is really not great for VR as it can lead to motion sickness. Even the Meta Quest 2 launched with 72Hz and then bumped it to 90Hz-120Hz to reduce potential motion sickness and some people still feel it.

It could be also why Apple didn't market it for gaming and in most marketing shots people are using it sitting on the couch, not standing or moving with it.

Re:Vision Pro's killer feature? It's a wearable Mac by belltaco on Saturday February 03, 2024 @02:30PM (#39243875)
AVP runs other apps at up to 100hz. I think they meant that the MBP screensharing is capped at 60hz.
Re:Vision Pro's killer feature? It's a wearable Mac by wkat4242 on Saturday February 03, 2024 @04:57PM (#39245169)
Could be, but the #1 reason for sickness is moving in VR while not physically moving. Like on the Oculus moving with the stick which the VP doesn't have.

This is simply a requirement for most games, there's a really tiny subset with the user in a small space where they only move naturally by actually moving. Like Beat Saber. I think this is one of the reason it's so popular. I personally don't care for this kind of game, I love exploring complex environments.

It's true that some people still get it, often due to low framerate or vergence accommodation conflict. But these issues can be avoided with high framerates and not sticking stuff too close to the user.

The remaining users that are still experiencing some nausea are really few and far between.

Re:Vision Pro's killer feature? It's a wearable Mac by FirmwareBurner on Saturday February 03, 2024 @02:08PM (#39243623)
But then it's a display and not a Mac.
Re:Vision Pro's killer feature? It's a wearable Mac by Jare on Saturday February 03, 2024 @02:08PM (#39243629)
Then it's a wearable display for the Mac, not a Mac.
Re:Vision Pro's killer feature? It's a wearable Mac by goosedragons on Saturday February 03, 2024 @02:00PM (#39243536)
And with Termux the Oculus Quest and other Android based headsets can too.
Re:Vision Pro's killer feature? It's a wearable Mac by dumpsterlid on Saturday February 03, 2024 @02:05PM (#39243590)
I love how many doors termux forces open, it totally changes the fundamental capabilities of android.