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Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by tsimionescu on Wednesday January 31, 2024 @04:20AM (#39201726)
This only works with two major assumptions, neither of which is true for the VisionPro:

1. The receiving side has to have at least as much rendering power as the original side, since it will be the one actually having to render things on screen. This is always going to be the opposite case with any kind of glasses, where you'll always want to put as little compute as possible for weight and warmth reasons.

2. Each application actually has to send draw instructions instead of displaying photos or directly taking on control of the graphics hardware themselves. No or very few modern applications work like this for any significant part of their UI.

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