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Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by parentheses on Wednesday January 31, 2024 @01:43AM (#39200755)
I'm surprised we still don't have an X-like "render on the drawing device" model. Rather than sending pixel, you send a higher abstraction model from which the UI can be drawn.
Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by saagarjha on Wednesday January 31, 2024 @03:07AM (#39201299)
You can theoretically serialize draw calls, but that's significantly more complicated than sending over a video stream.
Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by huytersd on Wednesday January 31, 2024 @02:34AM (#39201093)
Then you lose the power of a second computing device if all view rendering happens on the AVP.
Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by 14u2c on Wednesday January 31, 2024 @05:50AM (#39202283)
Absolutely. This is how RDP works as well. It's one the few areas where I think the Windows ecosystem has a better approach.
Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by ashildr on Wednesday January 31, 2024 @11:04AM (#39205415)
We still had this (--NSDisplay ?) in the first Developer Previews of MacOSX.
Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by bdavbdav on Wednesday January 31, 2024 @11:32AM (#39205772)
I suspect as hardware encode gets better and wireless bandwidth gets greater there’s less and less merit in this.