Re:Apple Vision Pro Review: The Best Headset yet Is Just a G...
by oomun on Tuesday January 30, 2024 @07:28PM
(#39198055)
fwiw, I agree with you (same reason i stopped using a Leap Motion controller) and users do not need to reach their arm out
just look with their eyes and then gesture with the hand
lots of reviewers discuss how the hands can be in low, resting positions
theoretically, as i dont have primary experience to draw from, this UX could potentially be even a smaller amount of wrist motion
Re:Apple Vision Pro Review: The Best Headset yet Is Just a G...
by wraptile on Wednesday January 31, 2024 @12:57AM
(#39200482)
That has been my biggest pet peeve with scifi depiction of futuristic inputs. Why would anyone want to move _more_ not less? Better tech should be more sensitive and accurate allowing us to do more with less not the other way around.
That's also the main reason nobody uses Quest 3's hand tracking despite it being really good. Why would I wave my hands around when I can achieve this with micro movements of my thumb.
Reaching out with my whole arm to click, or pinch to zoom, is a HORRIBLE user experience. (For most things - clearly VR games and such will be fine).
It seems I can connect an ordinary keyboard and mouse to it though, so I could see using it as essentially a really large monitor. As long as I can point and click with my mouse independent of my eyes or head position, and my text-entry focus doesn't move without permission.