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Re:Palworld's success is partially born from Pokémon fans' d... by lcnPylGDnU4H9OF on Tuesday January 30, 2024 @06:35PM (#39197530)
> The good thing for indie game developers here is that this opens up a gap to iterate on Nintendo's ideas for an older more seasoned audience that may be tiring of the same old.

Temtem[0] comes to mind. Remove power points per move, add stamina costs and reserve per pokemon; remove RNG (crits, random secondary effects); change up the type advantages, remove types, add types. The story even has a competent and reasonably threatening adversarial group! I haven't beat the main story but it's seems promising so far. It is otherwise remarkably similar to a main series pokemon games, in particular the metroidvania-like "movement ability gating", e.g., a surfboard for traveling on water.

But if one prefers Palworld to Pokemon, I'd suspect they'd also prefer Palworld to Temtem; the game play in Temtem is much more similar to main series Pokemon.

0: https://store.steampowered.com/app/745920/Temtem/ (I thought they had their own website but I think it's just a wiki now.)

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