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Re:WebGL Grand Theft Auto by friggeri on Wednesday May 02, 2012 @10:49AM (#3919310)
Using the latest Chrome dev (20.0.1123.1 dev, OSX 10.7.3), I've been stuck on a black screen for the past 15 minutes. I do see the number of FPS and there are some x/y/z values which change in the top right when I press the arrows on my keyboard. Rendering issue ?
Re:WebGL Grand Theft Auto by untog on Wednesday May 02, 2012 @11:02AM (#3919393)
It worked for me after I clicked the screen, not sure why.

It's GTA1/2 rather than GTA3, if anyone was curious. Still cool, but slightly less impressive.

Re:WebGL Grand Theft Auto by calloc on Wednesday May 02, 2012 @03:55PM (#3920819)
Chrome on OS X 10.6.8, worked with no issues after giving it a minute or two.
Re:WebGL Grand Theft Auto by vladev on Wednesday May 02, 2012 @10:58AM (#3919355)
Exactly the same on Firefox 12 and Chromium 18.
Re:WebGL Grand Theft Auto by jdub on Wednesday May 02, 2012 @11:03AM (#3919399)
It loaded for me after a while. Ran around a bit. It's a cute demo / experiment.
Re:WebGL Grand Theft Auto by niklasvh on Wednesday May 02, 2012 @11:45AM (#3919648)
The loading time could be significantly lowered if the files would be converted into a more accessible format for JavaScript. Especially the sprites/textures, if they would pre-processed into PNG's or something more understandable by javascript, the loading time could already be dropped by a second or two.
Re:WebGL Grand Theft Auto by azakai on Wednesday May 02, 2012 @01:25PM (#3920165)
Works fine here, FF15 on Ubuntu w/NVidia, 60fps.
Re:WebGL Grand Theft Auto by niklasvh on Wednesday May 02, 2012 @11:12AM (#3919459)
What kind of graphics card you got?
Re:WebGL Grand Theft Auto by friggeri on Wednesday May 02, 2012 @11:25AM (#3919522)
Integrated Intel HD Graphics 3000 512 MB (note that your demo does work here with the latest Firefox Aurora)