Re:Launch HN: Diversion (YC S22) – Cloud-Native Git Alternative
by sasham on Monday January 22, 2024 @02:23PM
(#39094094)
Other game devs mentioned visual diffing as well, we'll try to make this happen!
Re:Launch HN: Diversion (YC S22) – Cloud-Native Git Alternative
by kkukshtel on Monday January 22, 2024 @08:59PM
(#39098551)
Also a game dev — if you want to attract devs, tell me why this beats P4 or Plastic. How's it similar or different? Plastic has a lot of the features you're bringing up as "new" and has great DX, which tells me your either didn't do your research, or aren't saying enough about how what you're doing is meaningfully different from them.
File-locking across branches excited me, support for visual diffing of uassets would be insane. The platform screenshots as a git/github alternative didn't excite much interest as Plastic and Perforce are major players.