News for hackers. Stuff that matters.
Re:Tilt-shift minecraft shader (video) by jws on Sunday April 29, 2012 @11:52AM (#3906245)
I can't speak for all games, but I find my fragment shaders dominate. That is compute power related directly to the number of pixels rather than polygons.

If I can render objects in the distance at 1/3 the spatial resolution, that is 1/9th the fragment shading, times a much reduced texture bandwidth since I'll be using a lower resolution mipmap.

I'll still have to composite it back in to the full resolution frame, but if that operation is faster than my fragment computations it would win.

There are no comments on this comment yet.