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Re:Remote work doesn't seem to affect productivity, Fed stud... by intended on Thursday January 18, 2024 @08:01AM (#39041155)
I argue against this point. I believe it indicates a skill gap, not a physical law.

If you've played MMOs, been parts of raids, or been active in a guild - you figure out how to solve these problems.

I've been in a community management and moderation role entirely online - those interactions and issues were, by far, the most subjective and complex project discussions I have had to conduct.

I believe that there is an entire generation of workers AND managers, who will be entering the workforce with highly effective remote working habits.

The caveat is, that this applies to work that can be done online, where your product can be examined and verified online.

Re:Remote work doesn't seem to affect productivity, Fed stud... by jltsiren on Thursday January 18, 2024 @08:55AM (#39041680)
The MMO generation already entered the workforce a long time ago. Many of them are now middle-aged professionals. But because MMOs have always been a relatively niche hobby, with even the most popular games having only a few million daily players, their impact has not been that significant. They are a small minority in the overall workforce, and while they do have effective remote working habits, they have been self-selected for the ability and interest to form communities online.
Re:Remote work doesn't seem to affect productivity, Fed stud... by intended on Thursday January 18, 2024 @01:13PM (#39045305)
I think that was the reminder that I am very much middle aged now.

You are right, however I would say that raids and coordinated e-sports were on the periphery when I was playing. I had to set up my own teams and lan tournaments.

Nice distinction to highlight though, thank you! The skill set would require specific coordination skills, not just being able to play team matches occasionally.

I suppose its proof that the skill exists, just not its distribution in the workforce.

Re:Remote work doesn't seem to affect productivity, Fed stud... by iamthirsty on Thursday January 18, 2024 @02:30PM (#39046425)
Also, I think you're referencing a skill from something that people want to do — play a video game — to work, where it's something much harder to keep people focused on.

As a manager, with both WFH and in-office employees, the difference is very clear on my end: In-office employees do undeniably better. In my personal experience, of course.