Re:Show HN: Shadeup – A language that makes WebGPU easier
by tlb on Thursday January 18, 2024 @04:57AM
(#39039920)
I wrote a big visualization application with WebGPU and I'm happy with the choice. It's much cleaner than OpenGL, without as much complexity as Vulkan or Metal. It runs on Mac & Linux, and I got a demo version working in the browser with emscripten fairly easily. It doesn't have the trouble with OpenGL version compatibility that used to make supporting multiple platforms a hassle.
I'm not sure what's 'interpreted' about it. On Mac, the wgpu-native driver transcodes to the Metal shading language and it gets compiled.
I'm not sure what's 'interpreted' about it. On Mac, the wgpu-native driver transcodes to the Metal shading language and it gets compiled.