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Re:Show HN: Shadeup – A language that makes WebGPU easier by tlb on Thursday January 18, 2024 @04:57AM (#39039920)
I wrote a big visualization application with WebGPU and I'm happy with the choice. It's much cleaner than OpenGL, without as much complexity as Vulkan or Metal. It runs on Mac & Linux, and I got a demo version working in the browser with emscripten fairly easily. It doesn't have the trouble with OpenGL version compatibility that used to make supporting multiple platforms a hassle.

I'm not sure what's 'interpreted' about it. On Mac, the wgpu-native driver transcodes to the Metal shading language and it gets compiled.

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