Re:How to solve the "Mastermind" guessing game? (2009)
by wegfawefgawefg on Sunday January 14, 2024 @11:18PM
(#38997409)
What you are saying may be true, and helpful, but just isn't related. My initial comment was about an optimal play algorithm. So that's what I was discussing.
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Re:How to solve the "Mastermind" guessing game? (2009)
by CyberDildonics on Sunday January 14, 2024 @11:38PM
(#38997514)
That doesn't even make sense.
Are any solutions more likely than any others?
How are you getting an "optimal play algorithm" when the entire game is about using what you know to filter the solutions that are still possible?
Re:How to solve the "Mastermind" guessing game? (2009)
by wegfawefgawefg on Monday January 15, 2024 @01:14AM
(#38997887)
You're framing it like an information extraction game, but it is also frameable as a zero-sum minimax game. And its an easy, and common solution to games like this. Read up.
https://en.wikipedia.org/wiki/Mastermind_(board_game)#Algori... https://en.wikipedia.org/wiki/Minimax#In_zero-sum_games
One of the early solutions to mastermind was by Donald Knuth. paper: https://www.cs.uni.edu/~wallingf/teaching/cs3530/resources/k... an implementation: https://github.com/johnathanlouie/mastermind
further development: https://arxiv.org/abs/1908.06183
Re:How to solve the "Mastermind" guessing game? (2009)
by CyberDildonics on Monday January 15, 2024 @08:45AM
(#39000898)
It just says the "minimax" solution for the person who chooses the pattern is to pick randomly from patterns with more than one color.
Re:How to solve the "Mastermind" guessing game? (2009)
by wegfawefgawefg on Tuesday January 16, 2024 @01:46AM
(#39010193)
Well the game is trivial for the person picking the pattern. So I dont expect the optimal play for them to be interesting.
Re:How to solve the "Mastermind" guessing game? (2009)
by CyberDildonics on Tuesday January 16, 2024 @09:52AM
(#39013869)
If the game is trivial for the person picking, what is the strategy for the player after the filtering I described?