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Re:Blur Radius Comparison by codeflo on Saturday January 13, 2024 @05:51AM (#38978828)
> You'd think so... but no.

Well, your first counter examples are beginner mistakes (obviously) and a graphics card that the younger half of HN readers have never heard of.

Blender getting it wrong would be inexcusable, though. Maybe I was overly optimistic.

Re:Blur Radius Comparison by david_for_you on Saturday January 13, 2024 @06:55AM (#38979168)
Blender is a tool that gives you a lot of options and some of those would be "wrong", so it is partly up to the user to know what is correct. The defaults have been "correct" for a long time already though, at least regarding linear vs gamma space.