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Re:Trilinear Point Splatting for Real-Time Radiance Field Re... by jacobpedd on Friday January 12, 2024 @02:04PM (#38972419)
> A lightweight neural network is then used to reconstruct a hole-free image including detail beyond splat resolution.

Seems like if you added a similar super resolution step to 3DGS you would get similar detail improvements?

Re:Trilinear Point Splatting for Real-Time Radiance Field Re... by corysama on Friday January 12, 2024 @02:27PM (#38972728)