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Re:Show HN: GodotOS: A Fake Operating System Interface Made ... by ladberg on Thursday January 11, 2024 @11:07AM (#38954087)
To give an example comparing a text field in a native OR webview-based macOS app with a hypothetical Godot-based one, the Godot version would need to reimplement (or likely just omit):

- Copy/paste

- Emacs/readline keybindings (Ctrl-A, Ctrl-E, etc.)

- User's preferred text size and font as selected in System Preferences

- Spellcheck

- Nice features for non-latin text (e.g. built in pinyin keyboard)

- Crisp text rendering

- Dictation support

- Screen reader support

- Autofill

- Automatically updated with OS updates (e.g. HiDPI, all Java UIs had looked almost-native but were now stuck looking pixelated)

- And hundreds more features I'm forgetting...

This is all possible to do in Godot (e.g. the Godot Editor does a lot of these) but with a lot of work required. It's completely built in to any native or web-based text field and doesn't need any additional work.

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