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Re:AI Toolkit: Give a brain to your game's NPCs, a header-on... by BoppreH on Tuesday January 09, 2024 @10:45AM (#38927399)
Not the person you're asking, but I think it's clear from context that they meant "no artificial neural networks" and other forms of AI that are trained from data. From the Github repo:

  It provides:
    Finite State Machines
    Behavior Tree
    Utility AI
    Goal Oriented Action Planning
All of these are "AI", but handcrafted ones.
Re:AI Toolkit: Give a brain to your game's NPCs, a header-on... by whatyesaid on Tuesday January 09, 2024 @10:58AM (#38927563)
I'm not aware of any DL based game AIs.

I'm not sure you can really design a well put together experience around a DL agent, but if you can, it might as well just be handcrafted with some of these abstractions anyway.

Because in the end, you essentially need high understanding/constraints of how it will behave otherwise you've lost control over the experience as the designer.

Re:AI Toolkit: Give a brain to your game's NPCs, a header-on... by linkdd on Tuesday January 09, 2024 @11:01AM (#38927604)
You can use Q-Learning which is simple enough to have an AI that "learns".

IANAPGD (I Am Not A Professional Game Dev), I haven't seen this as a gameplay mechanic either.