Re:Launch HN: Rosebud (YC S19) – Turn game descriptions into...
by samstave on Thursday January 04, 2024 @11:32AM
(#38868966)
I just picture you walking around IRL calling yourself "Hi, I'm John... John-Rosebud"
-
this is great, one thing I recommend all the time is the book "Create games with Python" - but this is the new version of that endeavor.
Ill try and make a tower defense game with it.
Re:Launch HN: Rosebud (YC S19) – Turn game descriptions into...
by John-Rosebud on Thursday January 04, 2024 @11:37AM
(#38869058)
Ha I'll definitely start introducing myself like that!
And nice I'll check out that book
Re:Launch HN: Rosebud (YC S19) – Turn game descriptions into...
by samstave on Thursday January 04, 2024 @12:11PM
(#38869527)
>>>Ha I'll definitely start introducing myself like that!
-
But you have to do this in the stupidest situations.. not like a Valet at TFL or such - but like a Walmart Greeter.
Re:Launch HN: Rosebud (YC S19) – Turn game descriptions into...
by samstave on Thursday January 04, 2024 @11:44AM
(#38869166)
Have your thing ingest this book:
https://www.amazon.com/Invent-Your-Computer-Games-Python/dp/...
I am not sure if this is possible, but if RoseBud could learn different game mechanics, it could recommend-engine mechanics based on the game trope?
Re:Launch HN: Rosebud (YC S19) – Turn game descriptions into...
by samstave on Thursday January 04, 2024 @11:01PM
(#38875562)
>>"I'm John-rosebud, so with that said, I'll leave you with a Chaow...
Chaow-rosebud"
Re:Launch HN: Rosebud (YC S19) – Turn game descriptions into...
by tudorw on Thursday January 04, 2024 @01:25PM
(#38870463)
Have you thought about implementing timelines, I've been messing around generating text with AI, then using AI create an extract that is time stamped, to give some temporal consistency, for creative use it doesn't have to be perfect, for human like, quite the opposite, so I've tried adding a random 'forgetting and mis-remembering' aspect to what is stored. Nothing concrete to show, but maybe your platform might be a good place to run experiments like that :)
Re:Launch HN: Rosebud (YC S19) – Turn game descriptions into...
by tudorw on Thursday January 04, 2024 @01:34PM
(#38870541)
Just to add some context, have a look at the memory systems in https://aithought.com/ Creating a model of that might be a fun experiment, at the moment often agents sit in stasis waiting for interaction or new information, humans live in a continuum, so for an agent to be useful, it might need to 'experience' time in order to have direction and agency.
Re:Launch HN: Rosebud (YC S19) – Turn game descriptions into...
by airstrike on Thursday January 04, 2024 @01:50PM
(#38870734)
Pretty cool link! You should submit that for discussion
Re:Launch HN: Rosebud (YC S19) – Turn game descriptions into...
by tudorw on Friday January 05, 2024 @03:35AM
(#38876985)
I've just pinged the author in case they need to prepare or would like to submit themselves, or at least that it's a good time!
We're utilizing AI Agents on two fronts. One is to generate actual games, which is how the user-created game you're playing there was made. And our next step is to enable creators to leverage those agents inside the game itself. When we arrive at that point the scenario you're showing above will be much more dynamic.