Guy called Fat Dino on Youtube actually does that. His videos are pretty entertaining: https://youtube.com/@FatDino?si=4r2wKj63ohClIXxD
Our belief is also that there’s no platform currently that makes it easy to deploy agent based games, where AI characters and dynamic AI agents are used in game. Given how popular even some basic AI character games are (look at the usage of Character AI!!), if we make such games easier to create, I trust that creators will be able to make very popular games. We’ve been having live game jams biweekly on our discord (next one next week!) and already see some magic being made, even in the closed beta!
Would love if it could create Age of Origins, I always like watching the ads
Painful to think about, bringing down the cost of content generation
Spoilers!
Jokes aside, this is very cool. There's always the interesting tension of vendor lock-in vs. portability that defines the low-code space. Roblox's social ecosystem allowed it to make exclusivity to its platform a selling point to incentivize creators, but that might be harder for browser delivery - will people use you to prototype, then need to leave you once they want to move towards commercialization? To engender that ecosystem, finding a way to keep people on platform beyond a single game session will be an interesting challenge - but you have a tremendous ability to recommend related games to people and understand engagement with specific parts of a game.
On another note:
> Rosebud is in fact a reference to the cheat code in The Sims
There's something incredibly poetic about Citizen Kane being remembered more for its influence on a game than anything else - which, I think, would delight the character.