Re:LinkedIn open sources its exposé code for iOS
by avree on Tuesday April 24, 2012 @06:59PM
(#3886761)
What you describe is contradictory. The default iOS design elements are there precisely to serve as a sort of "Bootstrap" for iOS applications.
Everything 'looks the same' because so many people use the (good) defaults, just like how most Bootstrap pages look similar (or the same), depending on how much work has been put into making them unique.
Re:LinkedIn open sources its exposé code for iOS
by sgarg on Tuesday April 24, 2012 @08:02PM
(#3886988)
You are right. I realize I contradicted myself. I guess what I mean is that Bootstrap lowers the barrier for good web design substantially and shares some of Twitter's best known methods. Similarly I wish a big app development company would share some of their experiences and maybe provide some insight on the best way to customize and modify the existing Apple UI elements. For example, I can modify the existing design by using several subviews or imageviews or drawing layers but I don't know which is the best way in terms of performance or if other companies do this.
Re:LinkedIn open sources its exposé code for iOS
by aaronbrethorst on Tuesday April 24, 2012 @08:51PM
(#3887149)
Check out my site, http://cocoacontrols.com
Re:LinkedIn open sources its exposé code for iOS
by hobonumber1 on Tuesday April 24, 2012 @11:43PM
(#3887599)
Been a regular visitor for months - one of the best sites regarding iOS development. You, sir, deserve an upvote.
Re:LinkedIn open sources its exposé code for iOS
by k-mcgrady on Tuesday April 24, 2012 @10:22PM
(#3887372)
You should take a look at three20 and Tapku. They might be what you are looking for. three20 was built by the original Facebook iOS developer and is used to do things like photo galleries in many apps (I haven't used it in a while so I'm not sure how well maintained it is).
Maybe its just me but what would really make my day is some sort of equivalent of Bootstrap for iOS applications. A set of Objective-C classes that standardize and make it easy to quickly reach a certain level of quality design.