News for hackers. Stuff that matters.
Re:Learning VIM while playing a game by fragsworth on Tuesday April 24, 2012 @12:42AM (#3882457)
There's a nasty double standard here - just because it's "software", people seem to be complaining that it's not free.

However, I'm sure the same people will happily spend $100 for a book that teaches some open-source tool. Or at least they would never complain that there's a price for it.

Why?

Re:Learning VIM while playing a game by ZeroGravitas on Tuesday April 24, 2012 @07:05AM (#3883341)
If I had the choice I'd rather spend $20 bucks on a wiki or website that was CC licensed so that it could be updated and improved without reliance on one individual. Same for software.

At the moment we seem stuck in the middle of this transition and you either pay for a locked down copy or you get the Free copy for free. But Kickstarter seems like it's getting mainstream so the concept of paying in advance for something that is built to the specifications of the user may at last become common in software.

Re:Learning VIM while playing a game by johncoltrane on Tuesday April 24, 2012 @08:25AM (#3883600)
Books are physical things, programs are not. Physical things are often thought to have more intrinsic value than virtual things because the money was transformed into something you can touch and feel versus a vague collection of bits somewhere on your gargantuan hard drive.
Re:Learning VIM while playing a game by ranit8 on Tuesday April 24, 2012 @07:13PM (#3886814)
Then software companies might add intrinsic value by selling storage media containing the programs, instead of just the programs.